Cascade Moves

Unarmed Moves

  • Disappear – This move is not an attack and does no damage. Instead, make a Hard Stealth Test, using the listed Test Penalty. Success means that your Character has once again hidden himself from his opponent, in the blink of an eye. This ability requires that there be some way the Character can hide himself, either within the environment or mystically. The opponent may immediately on his turn engage in Contests to find the hidden Character.
  • Disengage – This move is not an attack and does no damage. Instead, make a Challenging Athletics Test, using the listed Test Penalty. If successful, the Character may immediately disengage from close quarters combat without provoking any kind of attack. He may then move as far as is still capable of moving in that turn.
  • Draw Weapon – This move is not an attack and does no damage. Instead, make a Challenging Agility Feat Test, using the listed Test Penalty. If successful, the Character may draw a weapon and use it next turn.
  • Front Kick (0) – This is a kick out to the front that may knock an opponent away or down. If your attack is successful, engage in a Strength Feat Contest with your opponent. If you succeed by less than five points, he is pushed away one to five feet (half a die). If you succeed by five points or more, he is knocked to the ground and will have to spend an Action getting back up again.
  • Hand Strike (-1) – This is a basic punch, jab, or chop.
  • Knife Hand (0) – This is a hard, straight-armed strike to soft tissue using the finger tips.
  • Lock (-1) – This is an entangling attack, used to subdue an opponent or just to cause him a lot of pain.
  • Nerve Strike (-1) – This is a strike aimed at a nerve cluster. Any mortal target hit by a nerve strike must immediately succeed at a Hard Tenacity Feat Test or lose his next Action.
  • Round Kick (0) – This is a kick utilizing momentum, that comes from the side.
  • Trip – This move does no damage. Instead, it is designed to take an opponent to the ground. If your attack is successful, engage in an Agility Feat Contest with your opponent. If you succeed at all, he’s on the ground and will have to spend an Action getting back up again.
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